Continuing on with my anime war epic autism.
This post contains massive spoilers. Please don't read the contents of this post if you're planning on playing Genealogy.
If you're thinking of playing Genealogy (which you should), go experience the story up until this point, and then come back to share your appraisals.
I have the pleasure of playing alongside my best friend who, much to her regret, spoiled the game for herself. She acts as my manual for secret events/tips so I can avoid spoilers as much as possible. And so, I will be the brave soul to take up the mantle of letting her live vicariously through my blind gameplay.
Wow! Genealogy has completely rocked my socks off! There's so much to love about this game! Admittedly, I had no idea it'd be this sad. I'm so surprised.
he's so cool...
Aside from Chapter 5, of course, 3 was my favorite. The map was pretty fun and the story got good real fast. So much shit happened! Eldigan quickly became one of my favorites. I was sad to see him go.
At least he got a few bad ass lines when matched against Sigurd.
There's so much that happened in Chapter 3 that it'd be impossible to keep everything condensed into one post. I'm thinking about adding a screenshot gallery of some sorts with my quips and whatnot. The writing in this game is delightful, also, and deserves to be shown in my posts. I'll figure out a formatting that works best next time.
Chapter 4 was definitely the worst out of all of them gameplay wise. I found the movement a little frustrating, and the map itself a bit boring. Silesse itself, however, is awesome as a setting, and as usual, the writing was excellent. Lewyn really shines in this chapter.
My feelings towards 4 may also be biased because I had to replay this chapter over again. I didn't want to miss out on any of the kids, so I went to an earlier save of mine to make sure all of my girls were paired off.
ah! move 2 tiles at a time for 12 minutes simulator cont.!
Chapter 5, the holy grail. I understand the meaning behind tediously moving your units across the map. It's supposed to convey a literal trek across the land. I don't mind this! I think it's cool for the most part. Immersion is a big reason as to why I enjoy such a large map aswell. I will say though, it's a little immersion breaking having to move your units before seizing the castle in order to secure good unit placement ahead of time. That's my only real complaint, but what can you really do about that.
kaga's good at making situations feel hopeless
Kaga loves integrating storytelling within gameplay. I feel like this is kind of difficult to do with Fire Emblem's gameplay. It's understandable for it to feel draining and somewhat annoying, because that makes sense from a storytelling perspective. That's what it would feel like for the characters too. Gameplay isn't always satisfying, and this is a good example of so.
It's an intentional design choice, and for that reason I won't disparage it. I'm not the biggest fan of it, moving an army of units one by one one tile at a time is just as interesting as it sounds. Nonetheless, I appreciate it very much as a design choice! Again, gameplay isn't always supposed to be satisfying.
btw, i LOVE the magic anims sm, they're so cool
A note for that, though, this process kind of only applies to a blind playthrough. You don't really need to move all of your units to kill the big bad. Lewyn with Forseti, Silvia, and Sigurd is all you need to progress. Duke Reptor with Mjölnir is a pain in the ass to deal with, he will literally oneshot all of your units, but the map effectively ends after his death.
Regarding Deirdre: I went back and skimmed some of the earlier chapters' scripts. In retrospect, I feel like the player can sense that Deirdre is the princess (and Sigyn's daughter prior to the reveal) that Arvis married. Some time after she gets kidnapped, Arvis is suddenly stated to be married off to "the long-lost princess". This game is quite dense, and I often play in long stretches, so it's easy for me to not keep up with connections like these. I've actually been trying to write down notes as the game goes on to keep up, lol. I feel like if you're really paying attention, you can clue together at least a bit of what's really going on with the twist.
Man...
Sigurd's story is absolutely heartbreaking. Out of all the games I've played (Awakening onwards), he's gotten it so bad compared to the other lords. It was seemingly all for nothing. Sigurd's lamented before about the point to his adventure due to his losses, but came to the hopeful conclusion that there was a point to his fighting. It's all written so tragically ironic.
There's no sense of dissatisfaction regarding the first generations fate. At least, there wasn't for me. Such a tragic ending, but there's still so much to be done!
THERE HE IS!!!
I won't go into it too deeply... but...! Chapter 6! Inheritors of Light! With the introduction of Seliph himself and the second generation, Genealogy gives the player that awesome "new adventure" feel. The field theme, Light Inheritor, pulls it all together with a triumphant and bittersweet sound. Instant favorite!
lets take a moment to appreciate the Cliffs.
also, the map colors are so much more muted now!
I would like to say, I absolutely adore "act two" sequencing in games. It's one of my favorite design choices (?). I wasn't that huge about it in Three Houses, probably because of exposure from social media, but it's completely floored me in Genealogy.
I think it's true that modern Fire Emblem wouldn't have a story like this today. It's brutal so far with all of the deaths, there's (to my very bare knowledge) incestuous themes, allusions to raping and pillaging, and a literal brainwashing and kidnapping into forced marriage combo plot device. All of that probably wouldn't fly in a Fire Emblem title today. For this reason, I'm unsure if Genealogy will get ever remade. However, apparently Echoes has a somewhat darker story, and that was faithfully remade. I am unable to comment on that for now because I didn't finish it.
I always called for a Genealogy remake because I wanted to experience it. It's also held in such high regard, it's surprising it isn't localized at the very least. I now find myself having little reason to want a remake. It's perfect the way it is. I certainly wouldn't be opposed, however.
Shouzou Kaga's Fire Emblem is apart of a bygone era that's meant to be appreciated! There's a reason why there's so many callbacks and themes taken from it in the modern games.
I'm really excited to see how this story unfolds. I'm enjoying my time with this game, and I'm glad I have enough time to sink my teeth into this wonderful story as I'm on a small summer break from college.
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posted August 24, 2024